Jeppe Revall FrisvadAssociate Professor in Computer Graphics, M.Sc.(Eng.), Ph.D.
Technical University of Denmark
Curriculum Vitae (CV)
Co-applicant. Project funded by the Danish Council for Technology and Innovation (Resultatkontrakt).
Desktop Scientific Computing (GPUlab)
Co-applicant. Project funded by the Danish Council for Independent Research - Technology and Production Sciences (FTP).
Center for Imaging Food Quality (CIFQ)
Participant. Project funded by the Danish Council for Strategic Research.
|Nobel-Jørgensen, M., Nielsen, J. B., Larsen, A. B. L., Olsen, M. D., Frisvad, J. R., and Bærentzen, J. A. Pond of illusion: interacting through mixed reality. ACM SIGGRAPH Asia 2013 Posters, November 2013. [abstract] [video]|
|Frisvad, J. R., Hachisuka, T., and Kjeldsen, T. K. Directional Dipole for Subsurface Scattering in Translucent Materials. Unpublished manuscript, August 2013.|
|Skytte, J. L., Nielsen, O. H. A., Andersen, U., Carstensen, J. M., Dahl, A. L., Larsen, R., Møller, F., Kamran, F., and Frisvad, J. R. Decomposition of diffuse reflectance images - features for monitoring structure in turbid media. In Proceedings of the InsideFood Symposium 2013, Leuven, Belgium, April 2013.|
02576 Physically Based Rendering (since Spring 2010)
Course responsible and course designer. Graduate course taught for the M.Sc. educations in Digital Media Engineering and Mathematical Modelling and Computation.
02562 Rendering - Introduction (since Autumn 2011)
02525 Introduction to Mathematics and Technology (since Autumn 2010)
Course responsible. Freshman course taught for the B.Sc. education in Mathematics and Technology.
LMabs code has been published in a Matlab version.
This is code for computing the scattering properties of participating media using Lorenz-Mie theory.
It accompanies a publication that appeared in ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2007).
02576 Rendering Framework has been updated substantially for the 2013 version of the course 02576 Physically Based Rendering.
GPU FFT code had a subtle bug which has been fixed.
This bug fix has been propagated to all online versions of the FFT code (gpu_fft, fft_demo, gpu_convolution, convolution_demo, glare_demo).
onb code has been updated as I found a speed up for one of the methods that the new approach is compared against.
onb code has been published on the code packages page.
This code is for building an orthonormal basis from a 3d unit vector without explicit normalization.
It accompanies a publication in Journal of Graphics Tools.
One of two prizes for covering research related traveling expenses. Prize awarded by AEG Elektronfonden in 2006. [newspaper note in Danish]
One of ten student scholarships for participation in the Game Developers Conference Europe (GDCE) 2005 awarded by the International Game Developers Association (IGDA). [report]
Ph.D. scholarship granted by DTU in 2004.