Volume Graphics Gallery

This page contains images and brief descriptions of recent volumetric models created with the volume sculpting system that is being developed by Ph.D. student Andreas Bærentzen.

Except where mentioned all images are created with rendering facilities incorporated in the sculpting system.

The images below show the development of a model over time. The "geometric" head on the left was created using volumetric CSG and the head in the centre was sculpted using volumetric deformation tools - based on the first head. The second head was inflated, and sculpting continued, producing the third head of unsurpassed uglyness...

The images below show the same view of a model portraying the head of a (Disneyesque) bear. The leftmost image was generated by rendering a point cloud approximating the head. The centre image is also a point cloud, but this time the points are slightly larger which makes them cover the surface. Finally the image on the right is ray traced. The bear is available here in raw format suitable for the NVidia multitexture demo maintained by Klaus Engel from the University of Stuttgart,Visualization and Interactive Systems Group.

Below is a voxel model portraying the head of a femal of rather indeterminate age and ethnicity. The model is stored in a large volume of 1024x1024x1024 voxels. (She looks like she could need some sleep or coffee or a sculptor of greater talent than me)

The mask. Something out of a Greek tragedy ... anyway the beard was created by inverse curvature based smoothing. In other words, curvature is enhanced creating oscillations and the result is a bit like curly hair.

Almost forgot Piglet...
The "artistic" effect in the image on the left was produced by applying various filters (using GIMP) to a point rendered image. The image on the rigt is a cuberille rendering of the same volume. Cuberille means that a voxel is rendered as a small box.

This model of a male head entitled ``Vox Megajaw'' was sculpted using my old sculpting system (the tangible product of my master's thesis) which was much slower. In many ways it may be my best or at least most detailed model, however this mostly reflects the fact that I have spent more time on this model then any of the others. Some students created a VTK program for visualizing the models from my old sculpting system which was used for this visualization.

Maintained by: Andreas Bærentzen, jab 'at' imm.dtu.dk
Last modified: Thu Sep 27 14:25:00 CEST 2001