Deformable skinning on bones

Bent Dalgaard Larsen, Kim Steen Petersen, Bjarke Jakobsen

AbstractApplying skin to a model is a relatively simple task to implement.
Nonetheless it seems that no good resource exists that describes both
the concepts and math necessary to understand and implement skinning.
The intention of this article is an attempt to give a thoroughly
description of the theoretical and mathematical background of skin-ning.
KeywordsSkin, Animation
TypeTechnical report
Year2001    Month June
PublisherTechnical University of Denmark
Electronic version(s)[pdf]
BibTeX data [bibtex]
IMM Group(s)Image Analysis & Computer Graphics