General course objectives:
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To give the student experience in programming a complete computer game in a realistic development environment. |
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Learning objectives: |
| A student who has met the objectives of the course will be able to: |
- work in all phases of a software development cycle
- collaborate with a team in a realistic multidisciplinary environment
- provide technical feedback to project managers on feature requirements
- participate in an agile development process
- choose data structures and algorithms appropriate to game requirements
- optimize a computer program for maximum performance
- incorporate user feedback into software refinements
- design, implement and add game mechanics to an existing game engine
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Content:
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Programming of game features such as game rules and mechanics, animation, graphics, and artificial intelligence, with the Unity3D game engine. |
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Remarks:
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The activities take place in or near the Copenhagen area. |
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Green challenge participation:
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Please contact the teacher for information on whether this course gives the student the opportunity to prepare a project that may participate in DTU´s Study Conference on sustainability, climate technology, and the environment (GRØN DYST). More information |
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Responsible:
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, 321, 219, (+45) 4525 3892,
, 324, 110, (+45) 4525 3414,
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Department:
| 02 Department of Informatics and Mathematical Modeling | Registration Sign up:
| At CampusNet Students who register for this course must be accepted into DADIU |
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