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02565 Computer Animation and Modelling

Danish title: 


Computer animation og modellering

Language:


Point (ECTS )


10

Course type:   

Advanced course
Taught under open university


Schedule:

F2
Due to limited capacity in the VR-databar it is possible for some students to do some of the project work in the following June 3-week period.
 

Scope and form:

Lectures combined with computer exercises and (mini)projects

Duration of Course:

13 weeks

Type of assessment:

Aid:

Evaluation:

Qualified Prerequisites:

Optional Prerequisites:


Participants restrictions:

Maximum:  60
 

General course objectives:

Enable the participants by use of advanced computer graphics systems to create scenes, 3D geometric models and Computer Animations, that can be used in Games, Scientific Visualization, 3D multimedia production, modelling of Virtual Environments or in construction and design projects. Furthermore, the aim is to model complex geometric objects and propose geometric solutions to complicated technical problems.


Learning objectives:

A student who has met the objectives of the course will be able to:
  • Model complex geometric objects
  • Adjust and simplify geometric models; for instance for use in games and other real time applications
  • Make light setting and work with light effects
  • Define material properties based on known BRDF's
  • Apply texture mapping in defining surface structure
  • Make 3D animations based on key framing and function curves
  • Model object movements based on dynamic simulations
  • Model object and character movement based on invers kinematik
  • Rendering of scenes based on the scanline method, raytracing and photon mapping
  • Analyse and develop solutions for a communication/presentation problem
  • Explain and have an overview of the structure of complicated computer graphics systems

Content:

Concepts for development of a computer animation. Geometric Analysis. Building geometric models in a combined patch-, polygon-, NURBS and density modelling system. Sculptured surfaces. Deformation. Adding surface properties and 2D and 3D textures to the models. Warpning. Scene composing including virtual light setting. Rendering techniques. Animations based on in-between techniques: camera animation, object deformations and animation. Function curves. Constraints. Dynamic simulation. Character animation using invers kinematics. Combining geometric objects and video/images so that virtuel object can be placed in a "real" world. Video editing and composing techniques such as used in the film industry.
In the exercises you apply selected examples of a series of large graphics systems (Softimage / 3D Studio Max, ProEngineer / AutoCAD og Adobe AfterEffects). It is possible to develop plugins


Remarks:

The course address computer graphics student as well as students from other areas - ranging from construction and design to physics and mathematics.

Bachelor students may attend the course as well


Green challenge participation:

Please contact the teacher for information on whether this course gives the student the opportunity to prepare a project that may participate in DTU´s Study Conference on sustainability, climate technology, and the environment (GRØN DYST). More information http://www.groendyst.dtu.dk/kursustilmelding.aspx


Responsible:

Niels Jørgen Christensen, 321, 209, (+45) 4525 3366,  

Department:

02 Department of Informatics and Mathematical Modeling

Home page:

http://www.imm.dtu.dk/courses/02565

Registration Sign up:

At CampusNet

Keywords:

Computer animation, geometric modelling, computer graphics, multimedia, scientific visualization
Last updated: April 26, 2012

See course in DTU Course base


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